It still has puzzle-style elements, but it leans more toward investigation and context:
terminal-style environment
minimal guidance (you’re not told what something is outright)
progression based on what you notice and piece together
multiple layers, including a forensic artifact stage
It’s been sitting live for a bit and I haven’t really pushed it, so I figured I’d surface it for anyone looking for something hands-on to dig into this weekend.
The goal was to make something that feels a little closer to working through an incident than just solving isolated challenges, while still keeping the puzzle side of things.
No account needed, just pick a handle and go.
(Important: save your backup info so you can restore your progress.)
I’d really like direct feedback:
where it gets confusing
where it feels too easy or too hard
where you lose interest
Directly message me with feedback, or email me at [email protected]
There are a few prizes this season (sponsored by zSecurity), but honestly I’m interested in how people approach it and if it breaks.
zSecurity is offering four $99 class vouchers, and we have created a wildcard winner who will be picked from those who start late, or otherwise finish after others but provide an exemplary performance and/or write-up post season. Leaderboard released post-season
https://rapidriverskunk.works/s2/
⌐■.■
spex