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level 1
Supporting custom language/ tools during crunch time at a game company must have come with a ton of stress for the poor individuals supporting it
level 2
I worked in custom game engines for a long time. Our work was definitely front-loaded. If we did a good job, crunch time was boring for us because everything worked well enough and we were under orders to not change anything while everyone else sorted out all the really PITA bugs they had been putting off.
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