Implementing Data-Parallel Stroke-to-Fill Conversion on Modern GPUs
文章探讨了将三次贝塞尔曲线转换为欧拉螺旋以优化GPU渲染的方法,并涉及实时渲染、计算几何及Clothoid几何等技术领域。 2025-10-30 13:12:20 Author: hackernoon.com(查看原文) 阅读量:1 收藏

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We publish the best academic work (that's too often lost to peer reviews & the TA's desk) to the global tech community

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